I am going to attempt to review ReCore to the best of my abilities.
My first bit of info for you is that I have yet to beat the game. Tragic ain’t it? I agree. I love the game, I do. We will get into my love/hate relationship with it, but it takes a lot of patience that I do not have most days.
And that’s why I haven’t beaten it yet.
I am going to copy the infamous Falcon Game Reviews standard set-up for his review posts because they work and he is super amazing at writing his reviews. I may be a little biased but let’s not get into that.
ReCore is a third-person, action-adventure, platformer with RPG mechanics (Confusing? Sure is). The platforming part can get a little iffy when it comes to puzzles after puzzles after… you get the idea. The rocket boosters on Joule’s boots allow her to jump, double jump, and boost through the air, so the player can manage the platforming sections with relative ease. The platforming sections, mainly the side quests in dungeons, are often full of timing moments which means mistakes happen… A lot. That portion of the game makes it difficult to want to delve into the dungeons for fear of whatever weird puzzle awaits you. Too many times I have not been able to make the time that is allotted to the player because the puzzles are complicated and time consuming. When I play a game I want to have time to analyze my situation and choose the best option possible; this time of gameplay does not allow for that to happen.
Joule is accompanied by Mack and, eventually, two other Corebot companions who aid her in combat and in completing the the absurd amount of puzzles. Each Corebot has a set of specialties that make them useful in nearly every situation Joule finds herself in. Unfortunately, you must discover Seth, the cute spider Corebot, and Duncan, the big smashing Corebot, through continuing the various story missions. Because of this delay in finding your companions, you are forced to go back to the different spots many times to complete different obstacles with each Corebot.
There are two negatives that jump out at me with ReCore: the insanely long loading screens (I mean, they’re ridiculously long), and the pro-platformer puzzles (seriously, your reflex skills must be amazing). During each loading screen, the ones that happen when you fast travel or go to another part of the world-map, are so insanely long that you can go get a ramen ready in the microwave and manage to get back in time. To complete the puzzles within the time allotted, you must either be super quick or play through each side quest multiple times in order to complete it fully. This requires the player to understand the puzzle techniques, get the yellow ball thing, and get all eight of the spheres in order to get all four goodies at the end. Which means you have to have a whole lot more patience than I do.
The presentation of ReCore is not like Halo 5 in its ability to make characters look incredibly real, but that doesn’t mean it isn’t pretty. There is definitely a Disney movie feel to ReCore with the soft graphics and blocky Corebots. That doesn’t make it a bad game. I think ReCore was created with the idea that children could play it as well as adults; it is a platformer after all. Any kid that can beat those puzzles in the four minutes provided should be given a medal…
So the presentation of ReCore, although not realistic, does not detract from the mission or what you’re aiming to do. It makes sense that this game was not presented in a “real-life” way because you’re using booster boots, flying around by a chain attached to a spider Corebot’s butt [nice hehe], and pulling cores out of Corebots’ chests (which could be incredibly gruesome if it was real-ish).
How the heck am I supposed to know? I might leave this portion to the husband, AKA Master of All Video Games, because have you seen the amount of game reviews he produces? It’s getting a little bit ridiculous. I think he owes me like ten books.
I honestly cannot compare it to any other game, with that said I have not played a platform game since Mario, soooo not sure how viable my opinion is here.
Unfortunately, the husband has decided to not help with this portion, because he is too busy playing Horizon: Zero Dawn. He did give me a good lead into what I could talk about here.
I have not played Metroid Prime, Mega Man, or any Zelda games… I only came into the video game world after the Nintendo 64 had already been released and we didn’t own a GameCube. We spent many years playing video game catch-up since it was my brothers who delved into the world of video games. So, sorry not sorry. I still know what those three games are and what they’re about, kind of, enough to give a connection to ReCore.
They’re action-adventure, platform games. Yay! Connections! Beside that they include puzzles, not a whole lot of direction, and characters that don’t seem to speak an actual understandable language.
Shelby: What she’s meaning to say is that ReCore carries a lot of inspiration from older games. That makes sense since Keiji Inafune is the head of Comcept, and one of the folks responsible for much of the design decisions in ReCore itself, and he values many of the gameplay concepts that were used in games like Metroid, Mega Man, and The Legend of Zelda.
ReCore feels like the developers were wanting to bring back the old style platform game type of playing, which is fine, I just suck at it. I tried playing Pitfall on our PC several times… “Tried” is the key word there.
ReCore is certainly not an original game, however it is not one that we see frequently in the market nowadays. I can’t say that I am disappointed by that fact but I am happy they made ReCore. I hope someday that I can finish it and get all of those fancy rare achievements that make me feel extra fancy.
When I purchased the game for the husband, I had little background information on what the game was really about. I knew it was about a chick, with a robot dog, looking for her dad.
I thought he would be the one who played the game and wrote the review, as he does with every single game he owns (Shelby: I still have tons that I haven’t reviewed), but alas, that did not happen.
The game throws you in the middle of everything with no context as to why you’re there or what the heck you’re doing; I’m not even kidding. I spent about 1/3 of the game wondering who Joule is, why she has a robo dog, and what was so important about finding her dad. You eventually get enough snippets into her past to kind of piece it all together. However, I am currently level 26, with an unfinished game, and have no idea where the Corebots came from. I’ll be honest though, I don’t pay a lot of attention to the talking and, if you read the posts we wrote about subtitles (mine, his), I have a husband who likes to interrupt my game play (Shelby: Pfft).
The world you’re on, Far Eden, is a desert world that is being terraformed, or should be getting terraformed. Joule wakes up from her ship and sets off with her loyal Corebot, Mack, to find her dad and figure out where the world has gone wrong. On her journey, she discovers the terraforming has been halted, she finds evil Corebots, and discovers the prism cores that seem to open almost anything.
Joule sets out to find more prism cores and finish the terraforming work that has been halted. Along her way she finds other Corebots: Seth (she gets him from meeting a young man survivor), and Duncan. Not much backstory is told unless you find the colored audio clips hidden around Far Eden though.
And, as you have read up above, I have no idea what the ending entails. Therefore, I am unable to give you much more in terms of the story. I promise to update this once I have completed the game.
Wildcard: Farming Feels Like Homework
I developed a love/hate relationship with ReCore fairly quickly because of the platforming aspects and the I-have-no-idea-what-is-going-on lack of direction the game has. I love the fact that Joule is bada** against the evil Corebots, how Hulk Smash Duncan is, and the personalities of the Corebots (they’re so stinkin cute!), but I hate the nearly impossible puzzles that make up all the side quests.
The love/hate relationship developed quickly mostly due to the absurd puzzles that you have to be a God at platforming to complete (or have a vast amount of time on your hands), but also because I died so much trying to level up and get parts.
Parts. For my companions.
Farming in video games should be used in the (Einstein) definition of insanity. In case you don’t know what that definition is, here ya go: doing the same thing over and over again and expecting different results.
Let me repeat, for parts.
There is a severe drive to go farming for parts and bits to upgrade your Corebots, which is just frustrating. I currently don’t have my companions fully loaded because I can’t seem to find enough bits to upgrade each of them, and that’s not even considering they have individual pieces to upgrade too. That’s incredibly frustrating and unnecessary.
There are no microtransactions, but I think the farming takes up for that frustration.
ReCore has been a frustrating experience that I have loved, almost, every moment of.
If someone asked me to recommend a new game for them to play, I would mention ReCore. Most people are probably going to much better at the platforming (my husband for instance) than I am. Those people are not going to struggle with the side quests nearly as much as I have.
I love the quirks of the friendly Corebots, I love the way each Corebot has their own specialty, and I love the freedom to be able to climb the various rocks and rubble to get to treasure.
Even though ReCore proved to be trying at times, my overall thoughts are that it is an enjoyable game to waste time with. I don’t often play video games anymore, but I am glad I spent time playing ReCore.
Make sure you check it out sometime!
Have you played ReCore? What were your initial thoughts? Do you agree with my post? Did you like this post? If so, you should click the “like” button. Feel free to follow Nerd Thoughts Blog.